by Michael Chatfield
Book 1 in the Ten Realms series (2018)
Publisher: self-published
Thrust into an unknown, unwanted situation, most would feel panic, fear anger and fall into chaos. Erik and Rugrat are not immune to those feelings, but they have stepped into chaos so many times, it is simply a different challenge.
Two weeks ago, Erik lost his legs and his arm.
Today he got a message.
“You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.
Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.
Fortune favors the strong!”
For a retired combat medic and Marine Recon sniper, the Ten Realms offer a clear challenge and sense of purpose that they had only found on the battlefield.
How much trouble can you get into in a new realm?
This story is a mix of leveling up like a standard RPG game and a cultivation style of compressing mana. The aftermath of the opening battle leaves one man with severe wounds, others dead, and Rugrat almost unscathed. The two survivors also discover that they have contracted “The Two Week Curse.”
The curse proves to be more blessing than curse, although neither Rugrat nor Erik realize it at the time. All they know is that once the curse is contracted they’ll disappear in exactly two weeks. Being hardcore combat mercs they do what they do best: Gear up and get everything they imagine they may need for the big event.
Leave a Reply